Thursday 6 May 2010

Wednesday 5 May 2010

Scene planning


















The scene planning tutorial I had done earlier in the semester proved very useful for this, I used many techniques from that tutorial, using pegs for characters and cameras, as well as using the scene planning view a lot and putting objects different distances away from the camera to add depth to my animation, as you can see here with the plant.

Lip Sync



I reminded myself of the tutorial in lip syncing I did earlier in the semester and I had already drawn the different mouths(beaks) in preparation for this on my Hen Puppet. So I synced beak 4 (on the new Hen puppet for singing) with the song, so Hen will sing along!
It is another effective technique but it doesn't work perfectly as there is loud music as well as singing which throws the lip sync tool off a bit.

Cut out Flying V











http://animationcraft.blogspot.com/2007/09/introduction-to-photo-cut-out-animation.html

I used this simple tutorial to cut out my guitar photo so Hen can use it in the animation!
First right click the first frame of drawing and import and vectorize, choose with textures.
Then use the contour editer, add extra contour points by holding Ctrl and clicking the edges, then move them around to cut around the picture, you can also bend the lines, it is very straight forward especially with a simple photo like this one. Time to import this into my main sequence!

Testing















Every time I change anything in my animation I test what it will look like by playing it, if i don't like what I see I will change it, I will keep repeating this process until I have it just how I want it. This is especially important when trying to sync up the animation with the music, which has been impossible up until today because Toon Boom would not let me import sound files due to lack of sound devices installed on the computers I have been using. Now I have finally managed to import the music track into Toon Boom successfully I can try and link up my animation with the song. This is going to take further rigorous testing. The other thing is the only way you can find out if the song matches up with the animation is playing the whole thing from the beggining otherwise it will not play the song from the right place, this is pretty frustrating.

Tuesday 4 May 2010

Title screen

Introduction















For each scene I started a new project until I got it the way I wanted it then I would save that scene into the library ready to be brought into the Main sequence, this is a good way to work because it is more efficient because the more you have in one scene the slower the software runs and the more things to get in the way and distract you, dividing up the work load is a lot less overwhelming. I made sure I tested all my scenes at 24 fps because that is what I will run my final animation at and need to keep all parts the same so looks consistent and I can match it up with the song well. Also it is best to try and leave the camera peg element until your scene is in your main project because otherwise you will be working with multiple cameras and pegs and this is more complicated.
I stuck to the idea of drawing everything myself and keep the animations interesting and colourful, by animating letters and words in different ways as well as drawing them in different ways. I used the text tool for some writing but also used the brush. I drew each frame for the "presents" to give the sketchy effect.
Henry Harling Presents PENWINS

Walking away


I used the colour transition effect again to add and remove alpha from the penguin several times while moveing her up the road to give a simple yet effective moving away effect, a stylef often used in things such as anime. It took a while to figure out the timeing so she was invisible while moving away (shrinking and moving up), I really like the way this technique looks, I think it is especially good for this type of scene (a dream).